Barricade // Salvage Defense — Phase 0

Scroll to zoom • right-drag or WASD to pan • F to fit • click the minimap to jump.
Click a tile to STAGE a placement (click again to un-stage). Confirm to build.

SCRAP150
BASE100%
WAVE0
BEST0
NEXT WAVE IN
20s
BASE
DESTROYED
Wave reached: 0
SALVAGE FOUND
CHOOSE ONE
0 staged · cost 0 scrap
HEADQUARTERS
SYNERGY — COMBO TAGS TRIGGER BONUS DAMAGE
current route   projected route (staged)
Enemy traits: ring in a tag color = shielded against that tag · translucent with a dashed ring = cloaked, untargetable until a Sentry covers it · "+" mark = splits on death · star-shaped enemy with a tag label = boss, only takes full damage while that status is active
Territory: amber line = your buildable frontier · dimmed ground = scouted, not claimed · dark = unexplored. Build to push it outward; POWER scales with ground held.